Cultural competency training via board game format.
FACTUALITY allows participants to get comfortable with being uncomfortable, allowing for a courageous conversation about structural inequality, in America. In under 90 minutes, participants will discuss and unpack the structural limitations and advantages that coincide with various intersecting identities. Participants are required to select an identity/character that differs from their own, removing much of the angst that inevitably plagues conversations regarding inequity. In under 90 minutes, FACTUALITY engages participants in a conversation that includes but is not limited to: racial, ethnic, gender, religious, faith, and sexual orientation discrimination, privilege, gender and racial pay gaps, redlining and gentrification, median income averages by race and gender, class, (mental) health disparities, prison and bail disparities, accessibility, education inequity, and intersectionality. FACTUALITY is a board game, and board games are notoriously engaging, which makes its inclusive cultural competency component, uniquely digestible.
Keywords: diversity, inclusion, cultural competency, board game, training, multicultural, equity, human resources, education